Super Junior Confrontation
Trap Normal

Super Junior Confrontation

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Activate only when an opponent's monster declares an attack. Negate the battle, and 1 monster with the lowest ATK in face-up Attack Position your opponent controls battles against 1 monster with the lowest DEF in face-up Defense Position you control. After that battle, end the Battle Phase.




 
 
AI Power Analysis
Removal / NegationConfidence: MediumEvaluated Oct 8, 2026
40± 8/ 100
Power Score
Intrinsic 46
Deck 37

Super Junior Confrontation — Power Evaluation

Final Score: 40 ± 8 · Confidence: Medium

  • Intrinsic: 46 · Deck: 37 · Meta: provisional
  • Primary role: Removal / Negation · Secondary: Board breaker

Why it scores here

Super Junior Confrontation is a conditional battle-step answer: it fires only when an opponent's monster declares an attack, and it converts that attack into a forced battle between the opponent's lowest-ATK face-up Attack Position monster and your lowest-DEF face-up Defense Position monster. It therefore needs a face-up Defense Position monster of your own and a qualifying attacker, and it ends the Battle Phase afterward. The evidence is thin (one deck, no recorded combos, no guides), so the score rests on the text and the deck-building cost. High ATK/DEF or rarity earned nothing here, and the card's 2488 page views were not scored.

Axis scores

Axis Score Evidence
Accessibility 45 A set Trap with no searcher or recursion in the evidence, live only when the opponent attacks; one deck runs one copy (observed, 1 deck; inferred for the attack-trigger condition).
Combo & Conversion 30 Text-only conversion: it turns one attack into a battle, not a board, and no combo appearances exist (inferred from text; combo data empty).
Resource Economy 45 A roughly even one-for-one exchange with no refuel, draw, or recursion in the text (inferred).
Effect & Interaction 45 Real but conditional negation: it stops the battle of an attacking monster, yet only the lowest-ATK attacker is targeted and only when the opponent attacks (verified text; inferred reach).
Material Utility 5 A Trap, so it is not a material body and cannot serve as a material provider (verified card type).
Resilience & Flexibility 35 One-shot, single-zone, and dependent on your own Defense Position monster, with no redundancy shown (inferred from text; 1 deck).
Deck-Building Efficiency 75 Single copy, no garnet or lock restriction, and a slot-cheap Normal Trap that is easy to splash (verified card type; observed 1 copy in 1 deck).

Calculation

Weight profile: 0.7 Removal/Negation + 0.3 Board breaker. Intrinsic ≈ 46, Deck ≈ 37, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Negates a battle against an attacking monster without needing to match a specific card
  • Forces the opponent's lowest-ATK Attack Position monster into battle with your lowest-DEF Defense Position monster, which can remove it
  • Single copy, cheap slot, no garnet or lock restriction

Weaknesses

  • Needs your own face-up Defense Position monster to function
  • Only fires when an opponent's monster declares an attack, and only against the lowest-ATK attacker
  • Ends the Battle Phase after the forced battle, which limits your own attack plans
  • No searcher, recursion, or refuel in the evidence, so it is one-shot

Counters / choke points

  • Opponent not attacking, or attacking with a monster that is not the lowest-ATK one (inferred from text)
  • Removing or leaving no face-up Defense Position monster on your side for the forced battle (inferred from text)

Best use

Removal / Negation against attacks in decks with a Defense Position monster. Suggested copies: 1.

Evidence & gaps

  • Verified: Card type is Trap Card (normal frame), activated only when an opponent's monster declares an attack; Text negates the battle and forces the opponent's lowest-ATK face-up Attack Position monster to battle your lowest-DEF face-up Defense Position monster; Text ends the Battle Phase after that battle; 1 deck runs 1 copy in gameplay type 6 with no archetype
  • Observed: 1 of 1 attached decks runs the card at 1 copy (main deck); No recorded combo boards contain the card (appearances 0)
  • Inferred: Requires a face-up Defense Position monster of your own to function; Reach is limited to the opponent's lowest-ATK attacker, which narrows practical use; Roughly even card exchange with no card advantage or refuel
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only only 1 attached deck — deck-level signal is very thin no rulings supplied for the lowest-ATK/lowest-DEF selection edge cases











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